The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower’s empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own.
The final five applicants for the position as Agents of the Varlokkur gather in the townhouse of Alexis of House Dashwood. Alexis, a respected Varlokkur and diviner, advises the applicants that their final test will be to travel into the Cairnlands, locate the Fallen Fortress and investigate it. After a few questions the applicants gather their equipment, secure a map of the Cairnlands and venture to the ruins.
The five investigators find the ruins far from abandoned, having to fight their way through packs of wild dogs, a shocker lizard and a handful of troglodytes. Eventually they uncover a chapel to Nethys, the god of magic. After clearing the chapel of the flaming skeletons protecting it the group venture further upwards and liberate a Pathfinder bard called Balenar Forsend from his captors.
With Balenar in tow the investigators push to the top of the Fortress where they encounter Tasskar, troglodyte druid and leader of the tribe. After a short put potentially deadly fight, Tasskar is flung from the fortress following a deadly neck blow from Bundin Toragsons waraxe. Satisfied with their success the applicants return to Absalom and part ways with Balenar, before returning to their mentor and reporting their success. Impressed with their dedication, preparation and sound decisions Alexis advises them they are all to be promoted to agents of the Varlokkur.